UK entertainment market driven by digital services
According to the latest stats published by the Entertainment Retailers Association (ERA)—representing the vast majority of retailers and digital services offering music, video and games—the number of physical stores selling music, video and games has reached an all-time high. The annual Entertainment Retailers Association Yearbook states more than 14,800 physical stores exist today, that's doubled since 2009.
Despite huge growth from the likes of Amazon, iTunes, Netflix and Spotify, the internet only accounted for 71.8% of entertainment revenues in 2015.
“These are astonishing numbers,” declared Kim Bayley, ERA CEO. “Conventional wisdom has always suggested that the Internet spelled the end for physical entertainment stores, but these numbers show that traditional retail still has a place, particularly for impulse purchases and gifts. After all, you can’t gift-wrap a download or a stream.”
Charlotte Moore defends BBC1
Since becoming controller of TV channels and iPlayer at the BBC in January, Charlotte Moore has defended the BBC against accusations that it has become 'less distinctive' in recent years and claimed not to recognise the secretary of state's criticism of the channel.
“Let me say one thing loud and clear. I don’t recognise—and more importantly neither does the public recognise what the secretary of state said,” she said.
Moore also commented on the future of BBC2, and said she was keen to give the channel a greater sense of identity and make it more distinctive from BBC1.
8K & VR at the Rio Olympics
Japan have revealed plans to film some of the Rio 2016 Olympic Games in 8, which will include 'immersive' audio using "3D 22.2 channel audio surround sound".
4K content captured by OBS will cover some of the same events, however, it's unknown whether these 4K signals will be seen by consumers during the games, and many versions will be created for testing and comparison purposes. OBS are also planning experiments with Wider Colour Gamut and High Dynamic Range technologies during the transmissions.
Virtual Reality footage will also be captured by OBS, and by using a compatible headset, viewers will be "virtually transported to the heart of the Olympic action, including the opening and closing ceremonies and one key event per day," explains the broadcaster.
DTG Staff | 08.03.2016